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Where's Waldo? Mattel - 1991
Note: The set consists of sixteen 8-card "adventure" puzzles with clues and search items on the card backs. Thanks much to Michael Kartchner for the assistance!
Box: 24 packs of 8 cards. Common sets: approx. 1.50 per box if collation were perfect. No. Clue The Riddle of the Pyramids 1 Artists at work is where to start this 2 great journey - travel due north passed 3 stone-laden gurneys. Making your way to 4 maidens in silk - east once again to a 5 cat drinking mi.k. Gazing north and then 6 to the west - the goal is where your eyes 7 do now rest. Bandages wrap heat, toes, 'n 8 tummy - a baby in the arms of its mummy! The Fairground 9 Circle within circle is where to begin - 10 just look right, south of 3 muscle men! 11 Moving along a southeastern direction - 12 to shoutings of attention, attention! 13 Guns 'n green cannons you will now spy - 14 avoiding balls which surely fly by! 15 A westerly circle and the object within - 16 circles in circles is where to find him! The Gold Rush 17 Yahoo! There's gold in them hills - 18 begin your great search where barrels 19 and suitcases spill. North to the east, 20 to a central location - then east once 21 again to a train that's a-racin'. Make a 22 sharp right to southern-most place - right 23 again to a man who covers his face. Then 24 smile 'n say cheese - now if you please! The Department Store 25 A buggy 'n baby is where to begin - left 26 of the sweepers and falling woman. Buy 27 something first to warm your two feet - 28 blue jacket 'n gloves would also be neat. 29 Red 'n white tie would really be nice - 30 a yellow patterned shirt also adds spice. 31 The topper, a hat, is what to search for - 32 it's worn by a boy close to the floor! The Beach 33 Beach lovin' followers look around 34 and about - begin this great search 35 with 4 dudes hangin' out! Move 36 north and then to the right - passed 37 horses and pyramid with human in 38 flight! A beeline to south and soon 39 you will greet - something so cold, so 40 so tasty, so sweet! The Last Days of the Aztecs 41 Look to the south, then extreme right - 42 a pyramid-like structure is now within 43 sight. Move on passed Aztecs marching 'n 44 grinning - to humans 'n motion a-swinging 45 and spinning. Gaze to the left, up to 46 the sky - up to the heavens the goal you 47 will spy. three is the number to search 48 for - not the group made of two more! The Great Ball-Game Players 49 Two playful teams are havin' a ball - 50 between red 'n blue goal posts where blue 51 ball players fall. Travel clockwise in 52 circular motion - movin' through crazy 53 commotion. Around as a ball you will now 54 travel - movin' passed players and gravel. 55 Tracing an orbit around this great clock - 56 the goal is a wizard wearing no sock! The Knights of the Magic Flag 57 A magical flag is what to search for - 58 search for castle and pink castle door - 59 Travel southwest to game being played - 60 X's and O's in straight lines are made. 61 Move on west to a cat who is screeching - 62 then north to a serpent with body out- 63 reaching. A Magical goal is firey hot - 64 claim it before it's no longer not! The Fighting Foresters 65 EEK! OH NO! Waldo's up to his knees - 66 begin this great search near blue 67 creatures in trees! Creeping through 68 forests where birds are a-flying, then 69 northwest again to unicorns vying! 70 Directly southwest is where to find me - 71 there's a flag in my path and an 72 airborne rock flying over me! The Stone Age 73 First find the waterfall with a caveman 74 splashing - then move on south passed 75 five blue beasts a-dashing. Continue on 76 south beyond four dogs previewing - 77 Stone-Age art is what your pursuing! 78 The primitive art you should really be 79 seeking - is art viewed by firelight 80 where a caveman's speaking! The End of the Crusades 81 Crusaders need clean T-shirts to wear - 82 spy them right of red flag in mid-air! 83 Now climb down the castle stone walls - 84 move due east and be sure not to fall! 85 Clumb down a ladder farthest southeast - 86 to watery moat and frightened white 87 sheep. Out in the corner, barely in 88 view - the goal, a camel, lookin' at you! Once Upon a Saturday Morning 89 Jugglers a-juggling jugs in the air - 90 north to a donkey and east to a bear. 91 Make a turn in westerly fashion - passed 92 men locked in stocks and drink is 93 a splashin'. Northward again, east to a 94 road - passing horse and wagon-filled load. 95 Beyond a knight on blue-covered steed - 96 the goal in sight is a man who can read! The Battling Monks 97 Spying on high a bridge that's burning - 98 monks dressed in blue, twisting 'n 99 turning! South beyond river a-flowing, 100 to hot molten lava, red and a-glowing! 101 Sharp eastern turn to twisting water-line, 102 to wizard dressed in red robe so fine! 103 Goal is at hand 'n clearly in view - 104 its colors are red, white, and bright blue! Trouble in Old Japan 105 Over a river past red samurai - where 106 ducks a-quacking you're sure to spy! 107 Northward through bright red 'n blue - 108 inching passed red line who'll pursue! 109 East to a river near bonsai-like trees - 110 across once again and then you'll 111 spy me! Dressed in white and within 112 view - seated on a throne covered in blue! The Gobbling Gluttons 113 Gobbling gluttons you will now meet - 114 begin a great search by a pot with two 115 feet. East to a wizard and a quick turn 116 due north - pies are a-flying back and 117 then forth. Take a quick turn, take it 118 due west - your goal in sight, the end 119 of a test. Look to center of table piled 120 high - a pasta creation you'll now spy! The Deep-Sea Divers 121 Dive to deepest of the deep dark sea - 122 a handful of fish you're sure to see! 123 Up from the bottom - no time to nap - 124 movin' on by a dog and a cat! Double-fin 125 goldfish is a sight to meet - more odd 126 is a sealion and a fish with 2 feet! 127 Swim straight up to the surface and you'll 128 see - a man on a rock, the King of the Sea!©2003 Jeff Allender. Comments, updates, & corrections are welcomed!